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📑 Associate Animation Technical Director (Far Cry Project)Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far ...

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📑 Technical Animation Director (Far Cry Project)Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watc ...

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📑 Company DescriptionUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow ...

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📑 Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more ...

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📑 TiMi Montreal- Character Art DirectorTiMiCanada-Montreal Canada2 days agoApplyWork Mode / En mode travail: Onsite Responsbilities / Responsabilités: Award-winning TiMi Studio Group seeks a Character Art Director who is eager to create a new AAA multi-platform game for gaming communities around the world. We are a new team within TiMi who is ambitio ...

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📑 Job DescriptionCreating dynamic, visually stunning games is a top priority at Ubisoft Montreal. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Montreal is always looking to innovate and give our players the best visual representation.By controlling how game elements move and ...

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📑 Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more ...

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📑 Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more ...

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📑 Company DescriptionUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow ...

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📑 Job DescriptionAs a Technical Lead at Ubi Montreal, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality. ...

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📑 Job DescriptionAs an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few.All in all, you’ll guide one or many multidisci ...

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📑 Job DescriptionAs a Technical Lead at Ubi MTL, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.W ...

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📑 Job DescriptionWhen you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.To achieve this, you bridge the worlds of the artist and the programmer, acti ...

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📑 UbisoftWelcome to the official website for Ubisoft, creator of Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry, Watch Dogs and many others. Learn more about our breathtaking games here!View company pageUbisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission t ...

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📑 As a level designer at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll helpcreate the quests that will guide players through an immersive, memorable and rich adventure.You'll draw theblueprint of what players will see and experience within a part ...

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📑 Job DescriptionAs a level designer at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.You'll draw the blueprint of what players will see and experience ...

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📑 Job Description As an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few. All in all, ...

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📑 As an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few.All in all, you’ll guide one or many multidisciplinary teams t ...

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📑 Job Description Ayant le plus haut niveau de connaissances quant à notre technologie et possédant une vue d'ensemble du projet, en tant que directrice ou directeur technique de l'animation à Ubi MTL, vous offrirez de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le suc ...

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📑 Job DescriptionAyant le plus haut niveau de connaissances quant à notre technologie et possédant une vue d'ensemble du projet, en tant que directrice ou directeur technique de l'animation à Ubi MTL, vous offrirez de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès.Sans avoir peur d'innover, ...

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📑 Job Description Ayant le plus haut niveau de connaissances quant à notre technologie et possédant une vue d'ensemble du projet, en tant que directrice ou directeur technique de l'animation à Ubi MTL, vous offrirez de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès. Sans avoir peur d' ...

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📑 Job DescriptionWork as a programming project lead for Assassin’s Creed Codename INVICTUS which is a new multiplayer game in the Assassin’s Creed Family currently in development at Ubisoft Montréal! It is designed as a standalone game to be available in the Assassin's Creed Infinity Hub, alongside Codename RED and Codename HEXE.The small team is ...

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📑 As a Concept Artist at Ubi MTL, you'll lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You'll provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.You are a visionary, a thin ...

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📑 Job DescriptionAs a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can't do, yet could do, plus visibility on the project as a whole. You're responsible for providing expert insight, tools, and support to steer a game - and its creators - towards success.Working with other directors early on, yo ...

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📑 Company DescriptionUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow ...

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📑 Company Description Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainb ...

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📑 As an Artistic Director Visual Design at Ubi MTL, you are in chargeof the quality and content of graphic and audiovisual productions. You will ensure that the elements produced are aligned with the game's vision and propose creative and innovative ideas and concepts.Collaborating closely with artists and designers across production teams, you’ll su ...

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📑 Level Design Director (Unannounced project)As a LevelDesign Director at Ubi MTL, you will provide players with quests to undertake, puzzles to solve, and goals to accomplish as they journey through an immersive world.You'll combine game design and narrative elements to craft a selection of rewarding missions, and then guide a talented group of ...

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📑 Job DescriptionAs a Camera Specialist (Gameplay) at Ubi MTL, you'll be responsible for developing and ensuring the quality of in-game cameras, which will bring out the important elements of the game during playable sequences.vWhat you’ll doIn collaboration with the creative and level design directors, develop the style and role of the camer ...

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📑 Job DescriptionAs a generalist programmer at Ubisoft Montreal, you will create stable, functional, and high-performance tools and systems that will allow the studio to realize its current and future creative visions, and to deliver internationally renowned games.You will work in a collaborative, state-of-the-art environment on various aspects o ...

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📑 Change Management Advisor - Organizational TransformationThe incumbent is the focal point for internal teams on strategic projects involving changes within the organisation. He or she focuses on the human aspect of change using recognised standard change management methods, but also helps to identify other types of change (business, technological, ...

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📑 As a Technical Design Director at Ubi MTL, you’re the link between a design vision and its technical implementation.With a high-level understanding of our tech, plus visibility on the project as a whole, you provide expert insight, tools, and support to steer a game – and its creators – towards success.Though every day of development brings ...

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📑 Job DescriptionAs a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.Working with other di ...

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📑 Job DescriptionIn this role at Ubisoft Montréal, you will lead a small level design team for which you will create and distribute tasks. You will also oversee its productivity and make sure it meets the deadlines and quality standards defined by the Project Lead (CP)/Production Manager (PM).In charge of a part of the development of the game, yo ...

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📑 As an Artistic Director Visual Design at Ubi MTL, you are in chargeof the quality and content of graphic and audiovisual productions. You will ensure that the elements produced are aligned with the game's vision and propose creative and innovative ideas and concepts.Collaborating closely with artists and designers across production teams, you’l ...

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📑 Job DescriptionAs a realization director for gameplay on Rainbow 6 Siege, you will be responsible for the visual conception/design and realization (how it works) of the unique abilities and gadgets (objects, weapons) for the new operators, other gameplay components and in game cinematics. You will collaborate with the Creative, Game and Narrative D ...

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📑 Cloud Chamber is looking for a dynamic Lead Cinematic Animator to manage and mentor a talented team of cinematic animators in creating a high-quality, immersive BioShock experience. You will oversee the efforts of the cinematic animation team while evangelizing the creative direction and vision for the project. You are an expert in the fundamen ...

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📑 Job DescriptionThe incumbent will develop the modules for a game’s general presentations (menu, HUD, mini-games, etc.).What you'll doRead the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;Help define the features and implementation of the UI i ...

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📑 Job DescriptionThe incumbent will develop the modules for a game’s general presentations (menu, HUD, mini-games, etc.).What you'll doRead the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;Help define the features and implementation of the UI i ...

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📑 Description Job Summary: The Lead Animator is a key member of the show that is responsible for managing animation on episodes and a team of animators assigned to the episodes and sequences. They are a part of the leadership team that drives the quality and style of the show. The Lead Animator partners with the other L ...

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📑 Job DescriptionAs a Concept Artist at Ubi MTL, you will lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You will provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.You are ...

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📑 Description du poste En tant qu’assistante directrice, assistant directeur technique animation chez Ubi MTL, vous supporterais la conception et la mise en place du pipeline technique animation, du workflow de production pour les cinématiques et les exigences techniques requises pour la livraison et les besoins des projets qui vous sont assign ...

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📑 Description du posteEn tant qu’assistante directrice, assistant directeur technique animation chez Ubi MTL, vous supporterais la conception et la mise en place du pipeline technique animation, du workflow de production pour les cinématiques et les exigences techniques requises pour la livraison et les besoins des projets qui vous sont assignés. De ...

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📑 Realization Director - Gameplay (R6 Siege)As a realization director for gameplay on Rainbow 6 Siege, you will be responsible for the visual conception/design and realization (how it works) of the unique abilities and gadgets (objects, weapons) for the new operators, other gameplay components and in game cinematics. You will collaborate with the Cre ...

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📑 Full-timeFlexible Working Organization: HybridJob DescriptionAs an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.Be it in a level, side mission, ...

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📑 The good news? We’ve just finished the first milestone in turning tech-artists.orginto a legal nonprofit!This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do t ...

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📑 Software Development Manager (Rainbow Six Siege)As a Software Development Manager, you will lead teams of developers to improve and enhance the Siege Pipeline of technologies to enable it's growing and extended use, improve development workflows, improve sharing opportunities with partners, and improve player facing technologies.Siege is the major ...

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📑 Job DescriptionYour mission will be to maximize the effectiveness of our production strategy to allow room for innovation, efficiency, governance, continuous improvement, and the development of business skills.As a member of the studio management team and under the supervision of the Managing Director, your department will have the mission of i ...

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📑 Pour visualiser la description de poste en français, veuillez sélectionner le français, Select Language dans le menu déroulant au haut de la page.We are the Battlefield Central Tech Team (BCT), the technical nucleus powering the acclaimed Battlefield franchise. BCT is home to a remarkable team of technical talent building Battlefield technolo ...

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📑 Lighting / Compositing Technical DirectorLighting / Compositing Technical DirectorCompany name: Thorens Solutions – HeadhuntersActivity area : TechnologiesSalary : Salary between $80,000 to $100,000 depending on experienceJob type :Permanent - Full time ,Flexible hours ,100% remote workCity : Montreal, QuebecCompany descriptionOur client is ...

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